Dice games are criminally underestimated. Rolling the dice, also known as "dice game", is a slightly simplified version of casino dice, and is a classic game of chance. You can also learn to play Mexican “del Liar”, Farkle and other games with very few rules and a couple of dice in a glass. Next time you are looking for something to do, forget about the board games and try the dice. Skip to the first point for more information.
Steps
Part 1 of 4: Learn the rules
Step 1. Learn the basics
The classic dice game requires 2 dice, used by a single player in each game, although the game can be played by any number of spectators.
- The players will first roll the dice to determine who will start that game, and then all participants will bet on the player's ability to "pass" on the first roll (by rolling a 7 or 11) or "passing" (by rolling a 2, 3 or 12). If one of these values is obtained on the first roll, the game is over and the winnings are distributed accordingly.
- The player who rolls the dice is the first to bet and the other players must place a greater or equal bet before the game can continue. If the bet cannot be reached, the player can lower the bet to meet the others, or start at a disadvantage. Once the player's bet is placed, the others can make collateral.
Step 2. Learn the rules of the point
If the player does not pass or overrun on the first roll, then the number rolled becomes the "point". Now, the only 2 important values are the point and the 7.
- The player must keep rolling until the point or 7 is reached. All bets "passed" by the player are now those that claim that the player will get the point again before 7, and all contrary bets claim that he will come out sooner. the 7.
- If the game goes to the point, as soon as the player rolls the point or 7, it is over and the winnings are distributed accordingly.
Step 3. Learn the terms
You will learn much faster if you don't have to ask for explanations every time someone says something about the "exit" or point. Learn the basic vocabulary and you'll be ready in no time:
- Player he is the one who rolls the dice, and it will change in every game.
- The exit it's the first launch.
- Pass it means rolling a 7 or an 11.
- To push (“Crap”) means to roll 2, 3 or 12 on the first roll.
- The point is any value between 4 and 10 on the first roll.
- Seven loser is when you roll a 7 before the point.
Step 4. Learn the difference between street and casino dice
In casinos, of course, the biggest difference is that you have an elaborate table on which to place bets, as well as a dealer who controls both the money and the action, and James Bond impersonators roam the place ordering fancy cocktails. On the street, betting is less formal, and you probably roll the dice against a brick wall, although the principles of the game are basically the same.
Since no one is the guarantor, make sure that the piles remain uniform even during the game and that the money and chips are distributed equally. Nerves can jump if you don't take the game seriously and stay honest
Step 5. Understand the legal issues
Unregulated gambling (for example in street dice) is illegal almost everywhere. There is nothing wrong with playing for fun, and it is unlikely that anyone will make a fuss about betting a few coins with friends, but it is still important to know that gambling outside a regulated casino is always illegal.
Part 2 of 4: Play
Step 1. Start the game by upping the ante
As in many card games, if you want to play you have to up the ante by throwing a default (usually low) value on the pot. This will happen before you even choose a player and before placing bets.
Basically, you pay for the right to be considered to cast. You don't have to bet after upping the ante. Like in cards, if you want to step aside in a game but still look and think about betting, you need to up the ante first
Step 2. Roll to see who the player is
Anyone who has upped the ante will have to roll to establish the player. Whoever rolls the highest number wins. Different games may have different rules - you may even have to roll until someone rolls 7, or any predetermined mode of choice. The point is: the player must be drawn by lot.
Step 3. Place your first bets
Once chosen, the player must bet first. The amount of the bet will be "passes" or "does not pass", although in some games it is taken for granted that the player always bets on himself (always "passes", in other words).
- The others must collectively raise enough to at least match the player's bet before making side bets or raising the stakes. Matching the player's bet means reaching the same "monetary" quota, in support of the opposite outcome. If you have upped the ante, you can bet to match, or you can wait and bet in parallel.
- Let the player bet € 10 on “over 7”. The others must put a total of € 10 on “less than 7”. Therefore, if you bet € 2 against the player, at most you can take back your € 2 and another € 2 from the player.
- If others hit the player's bet, you can make parallel bets with others willing to match other bets if you want to play further. It could include the same bet "over" - "not over" 7.
Step 4. Make the first roll
The player rolls the dice. If he passes or cannot, the game is over and the winnings are distributed equally among the players, based on the bets. If the player scores, all bets "over 7" become "over the point" and the opposite bets become "losing seven".
Step 5. Roll for the point if necessary
Keep throwing until the player scores or rolls a losing 7. Depending on the game, if a point is scored, sometimes the bets are raised. A round of side betting when the game goes to the point is not uncommon, like in poker. However, it cannot be “folded” in this type of game, so it is probably more common for initial bets to hold out until the end; matches are relatively fast.
Part 3 of 4: Learn the strategy
Step 1. Get into the stats
With two dice, the probability of hitting a specific number differs depending on the number. Certain values are easier to obtain, because there are more sums available. By studying the statistical probability of a specific number a little each time, you can make more weighted bets.
- 7 is the most likely number on any roll. Each time you have a 17% chance of rolling a 7, because there are 6 sums of the two dice that give 7, out of 36 possible combinations.
- The probability of obtaining the other values creates a pyramid. 6 and 8 are the next most likely numbers, with 5 possible sums, making them 14% probable. 5 and 9 come immediately after, and so on. 2 and 12 are the least likely, because there is only one way to obtain them, double 1 and double 6 respectively.
Step 2. Use the statistic to find the best bets
The player is almost always more likely to "pass". Betting on 7 is usually a good choice, as it is quite unlikely that it will come out 2, 3 or 12 compared to 7 or 11. When you know the odds of a certain value on a roll, you can make more reasoned bets.
Imagine that you are in a game and you have bet that the player will get 2, 3 or 12, and it comes out 4. Now the probability is reversed, and the player is against the wall. It is more likely to roll a 7, so your bet paid off. The odds of winning are now higher
Step 3. When it's your turn, roll the dice correctly
Prepare the dice so that the 3 are facing upwards, in the shape of a "V". This is traditionally the "starting position" of the dice, so no one thinks you are cheating or fixing the game.
Usually, there is a predetermined surface that must be hit by the dice. In casino craps, the dice must hit the back wall for the roll to be valid. This is why many street games are played against walls. Typically, you will be about three feet away and throw at the wall or some other wall
Step 4. Go big when you are the player
Many times, when you "don't fold", the game sees the player making the highest bet claiming to "fold", while everyone else is betting the opposite, since, as you have seen from the odds, it is very likely that a 7 will roll first. So don't jump into the game by foolishly betting on unlikely overruns. Wait your turn to win.
Part 4 of 4: Learning the variations
Step 1. Learn other dice games
Dice are very simple, but they give life to many different games, some of which have sadly gone out of fashion. You don't need a complex board or X-box to play anything fun, and there are plenty of games that don't require complicated betting streaks to be enjoyable. Learn a couple and mix them up.
It is also important to distinguish between street dice and other types of dice, some of which involve betting and some not. If someone asks you if you want to "play craps", they may be referring to other games, although "craps" is the most likely
Step 2. Try the "cee-lo" (sometimes called "lo")
In this famous game each player has 3 dice, usually in some kind of glass, and throws them simultaneously after a round of betting. The goal is to get the highest score, although the score is similar to poker.
- The highest possible combination is 4-5-6. It's like the royal flush in poker.
- The second highest combination is three of a kind. Even if you only got 1, three 1s would be the second best score, beaten only by three of a kind of any other number, or by the 4-5-6 scale.
- The next combination is called a pair and a leftover, which is a kind of full house, which is an identical pair plus another value. If two players get a pair of 4s, the higher value of the other die determines the winner. If one player has two 2s and a 6, while another has two 6s and a 2, the first player wins. Ties are won by the highest value of the unpaired number, the pair does not count.
- If 2 players have an identical combination, the throw is usually repeated.
Step 3. Liar dice
Sometimes called the "Mexican version", it is a game of deception that can become fun and noisy, especially when it is, let's say, washed down. In the Liar dice, the players pass a glass containing 2 dice and try to guess the value inside in turn, challenging or accepting the value of the previous player.
- The first player rolls the dice and watches the value carefully so that others cannot see, choosing to bluff by reporting the wrong value, or telling the truth. The player then gently passes the glass to the player on the right, without moving the dice.
- The next player can challenge or accept the value of the previous player, or he can up the ante by making a guess. Eventually, the game must continue until someone challenges. If, after the challenge, the starting number turns out to be correct, the challenger and all others lose, unless a subsequent player has reported or guessed correctly. If a challenge is confirmed, the liars lose, and usually have to drink.
- Points vary from game to game, but usually a 1-2 combination is considered the highest. It is also possible to play "blind", ie without anyone looking at the value first until someone challenges.
Step 4. “Bones” (bones)
Although the term is similar to that referring to the standard game ("craps"), "bones" is actually a distinct and complex game, similar to Yahtzee, and sometimes called "hot dice" or "Farkle", although each game has a some special scoring system. It is played with 5 or 6 dice and a glass passed between the players. The aim is to accumulate as many points as possible in a round, or in a given number of rounds.
- The first player rolls all 6 dice, keeping some aside, and placing the others in the cup. The dice to keep include those showing 1, which are worth 100 points, and 5, which are worth 50 points. If you get 3 of only one type (for example three 2s), you will keep those too, as they are worth hundreds of points. In other words, three 2s would be worth 200 points, while three 6s would be worth 600. Put all the other dice back into the cup and roll again.
- The player continues to roll until he has "kept" all the dice, or throws something that cannot be counted (such as a 2-4-4). In the following rolls, you can improve the previous three of a kind of the types you have held. Suppose you threw three 3s on the first roll, and you put the other dice back in the cup. If you roll another 3 on the next roll, the value of your three of a kind would double.
Advice
- Try to throw the die as far away from the dotted wall as possible.
- Roll the dice quickly, don't irritate other players.
- Practice, practice, practice!