Keeping score is a great way to get involved in a game. This is also a useful thing to know if you play on a baseball team, as it allows you to keep track of the stats, trends and performance of the players on your team. While scoring may seem difficult at first, it's actually pretty easy.
Steps
Step 1. Get a match report
You can find them in the great American stadiums, alone or together with some program. If you are not sure if they are selling them in your stadium, with a quick internet search you can easily find baseball scores to print and take with you to the game.
Step 2. Fill in the scoresheet with match information
These can include, the teams, the formations, the referees, the field, the starting time and the coaches.
Step 3. Write the jersey number, name and position of each player, occupying two or three squares per player (or one large square)
For guidance on position numbers, read the Player Information table below.
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If a team has a designated hitter, write DH in the first box and the position of the player substituting at bat in the second.
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If necessary or if you prefer, write the players on the bench at the end of the scoresheet, one for each box. This will be useful if you can't remember the players who can enter to replace the owners. There is no need to write their position, because they have not yet entered the field.
Step 4. Make a note of the balls and strikes in the appropriate grid
The balls are scored in the row with three boxes and the strikes in the row with two.
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You can use check marks, bars, xs, numbers or whatever you like to mark the boxes. some people use different signs to note whether the batter has touched the ball or turned the bat, while others use numbers to indicate the order of pitches. This technique is particularly useful because it allows other people to evaluate the evolution of the batter's score.
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If a foul ball is hit by a hitter with two strikes, just score a run (or a number, whichever is your style) that continues the strike line. Continue as required.
Step 5. Note the outcome of the joke using text abbreviations and marks on the small diamond
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If the hitter is out, you can write the outcome in capital letters on the diamond and mark the number of outs (in the lower right corner of the card). Read the table below on "Methods of Performing a Elimination" for standard abbreviations.
- For double or triple games, be sure to mark the eliminations in the order they occurred in the small field in the lower right corner.
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If the batter hits base, draw lines on the small diamond to indicate his path. Beside the last line, write one of these abbreviations in a small font.
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Add an asterisk (*) or an exclamation point (!) Each time a player makes a noteworthy play.
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Some people add where the ball was hit for more accuracy. They usually draw a line from home plate to the spot where the ball was hit, using a solid line for a ball that has reached that point of flight and a dashed line for bouncing balls.
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If, after the ball has been put into play, a runner scores a run, he records the number of home runs (RBI) by the batter in the space provided. If there is no space for it, write it under the diamond.
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Mark the runners 'progress using a similar set of abbreviations and lines, indicating the runners' progress and how they occurred (for example, if a runner has reached third base from first after a single, draw a line from first to second and from the second to the third and write 1B in the upper left corner).
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Whenever a runner scores, they shade their diamond to make it easier to recognize.
Step 6. At the end of an inning, mark the necessary statistics in the fields provided for each column
- If a team has resulted in hitting the same players multiple times, assign more columns to that inning and rewrite the numbers accordingly.
- You can make a note of the number of pitches in the inning by marking it to the left of the inning number. You can make a note of the total number of pitches by marking it to the right of the inning number.
Step 7. When a player enters the court from the bench, write his name, number and position under the player he substituted and draw a vertical line between the innings where the substitution occurred
Also fill in the spaces for the innings to the right of the line.
- If the pitcher is replaced, draw a horizontal line between the last batter of the old pitcher and the first of the new pitcher. Also write the name of the new launcher in the box at the bottom.
- If a player changes positions, draw a vertical dashed line between the innings in which it happened.
Step 8. At the end of the game, you can calculate the player's batting stats and pitchers' stats in the spaces provided, for a good representation of the game
Method 1 of 5: Scoreboard Abbreviations
Method 2 of 5: Player Information
Positions | Numbers |
Launcher | 1 |
Catcher | 2 |
First base | 3 |
Second Base | 4 |
Third Base | 5 |
Shortstop | 6 |
Left Exterior | 7 |
Outside Center | 8 |
Right Exterior | 9 |
Designated Hitter | DH |
Method 3 of 5: Methods of Elimination
Result | Abbreviations | Example result | Example Abbreviation |
Eliminated at Home by turning the bat | K. | Spin the bat on a ball | K. |
Eliminated at home without turning the bat | K overturned | Third strike | K overturned |
Eliminated after a bouncy | The number of the player who picked up the ball followed by the player who received the pass to base | The shortstop picks up the ball and throws to first base | 6-3 |
Eliminated on the fly | The number of the player who received the ball | The center fielder receives the ball on the fly | 8 |
Eliminated after a line | L followed by the number of the player who has received the fly ball | Second baseman flies a line served by the batter | L4 |
Unassisted game | The number of the player who made the bet followed by a U | The pitcher picks up the ball and touches the runner (or base) | 1U |
Foul ball received on the fly | F followed by the number of the player who received the ball | Third baseman receives the fly ball in foul territory | F5 |
Sprint of sacrifice | SF followed by the number of the player who received the ball | The left fielder receives the ball | SF7 |
Sacrifice bunt | SB followed by the number of the player who collected the ball and the player who received the ball on base | The catcher picks up the ball and throws it to first base | SB2-3 |
Double play: | |||
For the man on the basis: | The number of the player who collected the ball followed by the number of the player who made the elimination | The shortstop picks up the ball and throws it to second base | 6-4 |
For the batter: | The same abbreviations as for the man in base apply, but you will have to add the player who receives the ball followed by DP | The shortstop picks up the ball and throws it to second base who throws it to first base | 6-4-3 DP |
Method 4 of 5: Note the Jokes
Result | Abbreviations | Example result | Example Abbreviation |
Single | 1B | ||
Double | 2B | ||
Triple | 3B | ||
Home Run | HR | ||
Hit by the pitcher | HP or HBP | ||
Intentional basis | BB | ||
Defense error | And followed by the number of the player who made the mistake | The shortstop picks up the ball and throws it where no teammate can catch it | E6 |
Choice of defense | FC | With a player on first, a rebounder to second base is hit and decides to put out the runner (the defense has chosen not to try to take out the batter). | FC |
Third Strike | K. |
Method 5 of 5: Take Note of the Runs on the Bases
Result | Abbreviations | Example result | Example Abbreviation |
Base stolen | SB | ||
Player eliminated during a steal attempt | CS | Eliminated by the catcher during a steal attempt | CS |
Eliminated by the pitcher with a pick off | PIK | The pitcher takes a pick off at first base and eliminates the runner away from the base | PIK |
Advice
- Not all scores include boxes for taking note of balls and strikes.
- Practice keeping score of the games you watch on TV to get used to keeping up with the game.