How to Defeat Slender: 11 Steps (with Pictures)

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How to Defeat Slender: 11 Steps (with Pictures)
How to Defeat Slender: 11 Steps (with Pictures)
Anonim

If you've downloaded the indie survival horror game, "Slender: The Eight Pages" you may have a hard time finishing it. Do not be frightened! This article will suggest all the steps to follow to finish the game and triumph over Slender. You won't need blankets, night lights or pacifiers.

Steps

Part 1 of 2: Playing Slender in Classic Mode

Beat Slender: The Eight Pages Step 1
Beat Slender: The Eight Pages Step 1

Step 1. Google a map of the Slender forest

Since you are already on this page, you can find one here. Memorize it until you are sure you can move around it safely. There are 10 unique landmarks and 8 notes scattered randomly among them.

The 10 locations correspond to a different game each time. If you don't find a note where you expected it (and you were counting on that) you are definitely going to lose

Beat Slender: The Eight Pages Step 2
Beat Slender: The Eight Pages Step 2

Step 2. Start the game

Slender won't appear before you hit the first note, so use this to your advantage. Turn off the battery all this time to save battery. It will eventually turn off if you keep it on for too long. You could take advantage of this "down time" by taking a look at the landmarks beforehand to find out where the notes are located.

  • However, you are not allowed to hang around as much as you like. The longer you take to find the pages, the harder the game gets. You will understand that this initial moment of grace will be over when you hear the sound of a step behind you.

    You will hear the same sound when you pick up the first page

Beat Slender: The Eight Pages Step 3
Beat Slender: The Eight Pages Step 3

Step 3. First take the note in the bathroom in the center of the map

This, in theory, will prevent Slender from ambushing or trapping you soon after. If the note isn't there, just keep moving forward.

Keeping yourself away from the center is the best move you can make. This way, you won't have to go back and forth throughout the game and you will be able to act outside the circle. Slender can only kill you if you look at it directly and it is always behind you. You don't turn around, you don't see it. Child's play

Beat Slender: The Eight Pages Step 4
Beat Slender: The Eight Pages Step 4

Step 4. Follow a circular path around the map as you exit the bathroom

This reduces the tempo from one note to the next. Following the main path is a good way to stay oriented.

The game will measure your level of sanity and energy. If you run too often, your energy level will drop. If you lose your temper, your sanity level will plummet and the game will be over. Eliminating the time between notes and going as fast as possible won't cause your levels to drop at first

Beat Slender: The Eight Pages Step 5
Beat Slender: The Eight Pages Step 5

Step 5. Remember that Slender will get faster and faster

His chase will get more frantic as you collect the notes. Try to keep the battery on after about 3 notes, so if you turn around you can immediately go back as soon as you see it.

The music in the background will become more and more intense as you collect the notes. To avoid this, simply press the mute button. It can distract you more than you think (and that's the point)

Beat Slender: The Eight Pages Step 6
Beat Slender: The Eight Pages Step 6

Step 6. Be very careful after the fifth note

If you see him align an object to his face, so that you can see only one arm or one leg. When it is on the screen, it will not move. He then backs away until he is out of range and quickly escapes from there.

After about 5 notes it will be constantly behind you. Giving him a sneak peek when he's this close will make your character 'scary' and allow you to take a lightning-fast shot. Use this trick to launch yourself towards the last notes, but know that it will weaken your character

Beat Slender: The Eight Pages Step 7
Beat Slender: The Eight Pages Step 7

Step 7. Never look over your shoulder when you have collected 6 pages (unless you have the balls to

). Slender will be right behind you and if you turn around, it will kill you. So keep running until you find the last note.

This is why the bathroom is a nice break when kept at the end. If you leave it behind, you will keep turning to try to get out of there. You're practically dead

Beat Slender: The Eight Pages Step 8
Beat Slender: The Eight Pages Step 8

Step 8. After collecting 8 notes, wander around until the game is over

Depending on which version of the game you have, you will have a different mode unlocked - a cruel, circular hell for the non-existent player in the game. "Finishing" the game is a kind of misnomer; you will simply exit the level you were in before.

Part 2 of 2: Unlock Other Modes

Beat Slender: The Eight Pages Step 9
Beat Slender: The Eight Pages Step 9

Step 1. Unlock "day mode" with version 0.9.4

Once you have collected all the pages of the first mode, you will "wake up" in the sunlight. It might sound easier, but it's not. You don't have to worry about the stack, but everything else will be equally intense.

  • After "day mode", unlock "$ 20 mode". Also with version 0.9.4, if you switch to day mode, you will once again emerge in the dark after the credits. This mode is not very different from the standard version except that you will hear Ron Browz's "20 Dollars" playing in the background all the time.

    • Some people think, in fact, that if you give Slender $ 20, he won't kill you. It sells for little, huh?
    • You can select these modes in the options window and you can play both at the same time if you want.
    Beat Slender: The Eight Pages Step 10
    Beat Slender: The Eight Pages Step 10

    Step 2. For Version 0.9.5, unlock the "MH mode"

    This will start as a "Marble Hornets" video on YouTube, using the input format. The music is slightly different, the static is more prominent, and it starts out as a pre-recorded video. Once you finish it, you can switch to day mode and $ 20 mode.

    Beat Slender: The Eight Pages Step 11
    Beat Slender: The Eight Pages Step 11

    Step 3. For version 0.9.7, unlock the "Marble Hornets" mode first

    It's just a small name change (MH it's the same thing, really). Here the $ 20 mode has been removed due to copyright infringement.

    • You can also use a hand cranked lantern and light stick. Also, you can pause the game as long as there is no static electricity on the screen. The more pages you collect, the less you will be able to see. The fog will also begin to arrive.

      There are also other links in the menu, which lead to forums, extra resources, etc

    Advice

    • Keeping yourself in constant motion will decrease the likelihood of Slender catching you behind.
    • Print the map if you can't memorize it.
    • Save the battery from the battery; keep it off for the first two pages.
    • If the game runs slow, decrease the graphics resolution.
    • Sprinting when you get scared (for example when Slender appears near you) will make you run really fast, but it will also reduce the character's maximum energy. Use it only with the latest notes.
    • Slender can't move if you look at it, but you can only look at it from a long way off. Don't use it as a strategic tactic, but keep it in mind anyway.
    • Make sure you don't look at the ground. You will see nothing and the chances of Slender attacking you will increase.
    • Start running after collecting at least 4 pages. Slender is more likely to teleport when you walk.
    • If there is a page in the bathroom complex, there probably won't be a page in the tunnel. Use this tip to avoid wasting battery time and battery.
    • If you want to fully understand the Slender Man story, watch the movie.

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