A vector is a geometric object that has a direction and a magnitude. It is represented as an oriented segment with a starting point and an arrow on the opposite end; the length of the segment is proportional to the magnitude and the direction of the arrow indicates the direction. Vector normalization is a fairly common exercise in mathematics and has several practical applications in computer graphics.
Steps
Method 1 of 5: Define the Terms
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Step 1. Define the unit vector or vector unit
The vector of vector A is precisely a vector that has the same direction and direction as A, but length equal to 1 unit; it can be proved mathematically that for each vector A there is only one unit vector.
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Step 2. Define the normalization of a vector
It is a question of identifying the unit vector for that A given.
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Step 3. Define the applied vector
It is a vector whose starting point coincides with the origin of the coordinate system within a Cartesian space; this origin is defined with the pair of coordinates (0, 0) in a two-dimensional system. This way, you can identify the vector by referring only to the end point.
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Step 4. Describe vector notation
Limiting yourself to the vectors applied, you can indicate the vector as A = (x, y), where the pair of coordinates (x, y) defines the end point of the vector itself.
Method 2 of 5: Analyze the Goal
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Step 1. Establish known values
From the definition of versor you can deduce that the starting point and the direction coincide with those of the given vector A; moreover, you know for sure that the length of the vector unit is equal to 1.
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Step 2. Determine the unknown value
The only variable you need to calculate is the end point of the vector.
Method 3 of 5: Derive the Solution for the Unit Vector
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Find the end point of the vector unit A = (x, y). Thanks to the proportionality between similar triangles, you know that every vector that has the same direction of A has as its terminal the point with coordinates (x / c, y / c) for each value of "c"; moreover, you know that the length of the vector unit is equal to 1. Consequently, using the Pythagorean theorem: [x ^ 2 / c ^ 2 + y ^ 2 / c ^ 2] ^ (1/2) = 1 -> [(x ^ 2 + y ^ 2) / c ^ 2] ^ (1/2) -> (x ^ 2 + y ^ 2) ^ (1/2) / c = 1 -> c = (x ^ 2 + y ^ 2) ^ (1/2); it follows that the vector u of the vector A = (x, y) is defined as u = (x / (x ^ 2 + y ^ 2) ^ (1/2), y / (x ^ 2 + y ^ 2) ^ (1/2))
Normalize to Vector Step 6
Method 4 of 5: Normalize a Vector in a Two-dimensional Space
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Consider the vector A whose starting point coincides with the origin and the final one with the coordinates (2, 3), consequently A = (2, 3). Calculate the unit vector u = (x / (x ^ 2 + y ^ 2) ^ (1/2), y / (x ^ 2 + y ^ 2) ^ (1/2)) = (2 / (2 ^ 2 + 3 ^ 2) ^ (1/2), 3 / (2 ^ 2 + 3 ^ 2) ^ (1/2)) = (2 / (13 ^ (1/2)), 3 / (13 ^ (1/2))). Hence, A = (2, 3) normalizes to u = (2 / (13 ^ (1/2)), 3 / (13 ^ (1/2))).
Normalize to Vector Step 6